'Old_2013/3d news'에 해당되는 글 164건

  1. 2013.07.24 ChronoSculpt Teaser
  2. 2013.07.24 Faster. Easier. More Powerful. CINEMA 4D R15.
  3. 2013.07.12 Introducing the Houdini Engine
  4. 2013.07.05 ShaderMap 2 - Introduction
Old_2013/3d news2013. 7. 24. 15:07

https://www.lightwave3d.com/chronosculpt/

 

 

 

What is ChronoSculpt?


ChronoSculpt is a powerful new stand-alone application that revolutionizes working with animation and dynamic simulation cache files from any application by allowing you to use sculpting and transformation tools over time. ChronoSculpt also introduces a radical new geometry engine based on our “Hydra” technology which allows the deformation and manipulation of 8 to 10 million polygon objects with ease.

Using industry standard vertex cache files in Alembic, LightWave MDD, or Autodesk Geometry Cache formats you can easily paint out errors on your dynamic simulations or even completely change the look of a character either with layered sculpting “clips” in the timeline or globally to affect every frame in your cache animation.

ChronoSculpt also allows you to export any frame from your sculpt or deformation direclty to a LightWave endomorph or OBJ object file (for blend shapes in Autodesk Maya).

ChronoSculpt could potentially save you hours of work by allowing you to quickly make changes to the baked dynamic simualation cache files to address simulation jitter, soft body penetrations, or to remove stray simulation pieces and get the shot out the door.

Posted by dhkim DongHwan, Kim

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Old_2013/3d news2013. 7. 24. 15:03

http://www.maxon.net/products/new-in-cinema-4d-r15/overview.html

 

features you crave. The enhanced workflow you need.

CINEMA 4D R15 delivers outstanding enhancements to many aspects of your 3D workflow, from text creation and modeling to advanced rendering optimizations and an all-new network rendering solution. Release 15 contains much more than just new features - it demonstrates persistent progress in direct response to your feedback.

As MAXON continues to innovate, adding new features and enhancing existing tools, the focus is always on providing exceptional stability and performance, unmatched integration and a straightforward, efficient and flexible interface.

Posted by dhkim DongHwan, Kim

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Old_2013/3d news2013. 7. 12. 15:02

 

Introducing the Houdini Engine from Go Procedural on Vimeo.

 

Posted by dhkim DongHwan, Kim

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Old_2013/3d news2013. 7. 5. 10:09

 

 

Posted by dhkim DongHwan, Kim

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