'Old_2013/3d news'에 해당되는 글 164건

  1. 2008.10.08 Mudbox 2009 released
  2. 2008.09.23 SSD×8대의 RAID 데모
  3. 2008.08.21 Siggraph Review - luxology_Modo 302
  4. 2008.08.20 Steampunk Speakeasy Social Event
Old_2013/3d news2008. 10. 8. 10:49

Overview

Combining an intuitive user interface with a suite of high-performance, creative tools, Autodesk® Mudbox™ digital sculpting and texture painting software offers 3D modeling professionals the ability to quickly and easily create highly detailed organic and inorganic 3D assets.

Productivity at Your Fingertips
The creativity-enhancing Mudbox feature set is easily accessible to traditional sculptors and to both new and experienced digital artists, enabling users to become productive in hours rather than weeks. Digital sculpting tools mimic the behavior of their real-world counterparts: if you can pinch clay, you can use the tools in Mudbox.

Sculpting ParadigmWith Autodesk Mudbox you can sculpt 3D models quickly and precisely using fast, high-quality brushes and sculpting tools. Choose from an extensive list of intelligently designed default brushes or quickly tailor them for custom behavior and performance. Sculpt symmetrically on asymmetrical 3D models and quickly add high-quality detail with support for mesh displacement.

Multi-resolution Mesh Editing
Subdivide a mesh, when you want, where you want, and to what degree you want: advanced subdivision technology gives you the ultimate in polygon mesh control. Plus, innovative streaming technology helps you work quickly and efficiently on even the largest, most face-intensive 3D models and scenes.

Texture Baking With its fast, high-quality texture baking capabilities, Mudbox solves one of the most common bottlenecks in game and film production pipelines: baking of normal and displacement maps. Bake high-quality normal and displacement maps between multiple arbitrary meshes: detail can be baked in 8-, 16-, and 32-bit maps.

3D Layers
Store different detail passes, libraries of morph targets, and more on multiple layers using the efficient Mudbox layer workflow. 3D layers can be blended, masked, erased, mirrored, and merged, just like layers in a 2D image-editing package. An intelligent, familiar layer user interface helps you quickly duplicate, merge, flatten, group, and reorder layers.

http://download.autodesk.com/esd/mudbox/help2009/index.html
http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=10707843

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Old_2013/3d news2008. 9. 23. 11:53

T-ZONE, PC DIY SHOP이 일본의 아키하바라에서 SSD  9대를 큐브타입PC에 연결하여 데모했습니다.
SSD는 Mtron으로 RAID0구성의 데이터 드라이브로 8대를 묶었으며. Intel사의 SSD 1대를 기동 드라이브로 사용하였습니다. RAID 카드는 Adaptec사의 RAID 5805이며 자작킷트에는 Shuttled의 SG31G2를 사용하고 있습니다.
전원은 SG31G2의 기본 탑제 된 250W 용량이 사용 됩었습니다.

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읽기는 860MB/s, 쓰기는 461MB/s 의 속도가 나왔습니다.

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Old_2013/3d news2008. 8. 21. 09:06


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Old_2013/3d news2008. 8. 20. 17:02

The modo tribe gathered at The Edison in a jam packed event in a visually stunning LA nightclub.  Brad Peebler was busy in the Generator Room in The Edison, updating everyone on Nexus improvements that will flow into modo! Check out these five technology preview movies:

Replication

QuickTime Movie 5.7 MB

Replicating a Herd of Rhinos
A method for rendering large numbers of like objects at render is introduced. “Replicators” can be created by a variety of methods including mesh paint and shaders. They are useful for adding details like grass, fur, leaves on trees or for repeating mechanical objects like welds.


Poly Tools Eye Candy

QuickTime Movie 9.4 MB

Poly Tools Eye Candy
Andy Brown created this video to show off new modo enhancements for constraining polygons to complex surfaces. He builds a polygon constrained to a highly complex head surfaces, then slides the polygons across the surface; they stay constrained to surface in real-time. Then he constrains a flat surface onto the head and it updates as bends and falls across the head surface. Finally, he rapidly draws an architectural-style orthogonal drawing then extrudes it into 3D a model.


Car Render Preview

QuickTime Movie 7.6 MB

Car Preview
Enhancements to the speed and quality of the Preview Renderer are shown in this technology demo. The Preview window is more interactive, even on large datasets such as a car model. A simplified user interface has been mocked up to show how material assignment and placing a model in pre-built environments can be handled via an intuitive workflow.


Grass (Painting with Fur)

QuickTime Movie 20.8 MB

Grass (Painting with “Fur” Material)
This “fur” material technology preview shows how flexible the concept is... it’s most definitely not limited to what we think of as “fur.” Here is just one application: create a scene of grass on a beach dune. Here modo’s paint and sculpting tools come into play; watch as the grass leaves are manipulated with the air brush using Fold, Tangent Pinch, Emboss and Inflate sculpting tools.


Series of Fur Renderings

QuickTime Movie 22.5 MB

A Peek at “Fur” Renderings
A series of samples of the range of materials that the “fur” system is capable of producing. Here, “fur” is used to create grass, fur, hair, palm fronds, excelsior, towel nap, brush tips, fiber optics and a dandelion seed. The name “fur” doesn't really do justice to this new fiber creation and rendering system.


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