'Old_2013/3d news'에 해당되는 글 164건

  1. 2008.07.22 Inition’s 3D Dragon takes on The Stig at the MPH show 07
  2. 2008.07.18 Worldwide XSI 7 Online Launch Event
  3. 2008.07.16 3dsMax2009 신기능
  4. 2008.07.04 FryRender and FeverFarm RC
Old_2013/3d news2008. 7. 22. 23:06
Inition’s 3D Dragon takes on The Stig at the MPH show 07
24/10/07

Client: Clarion Events / MPH Show
Director: Roland French
Producer: Inition / Andy Millns
Lead CG Artist: Jeff Ferguson
Screening: 40’ wide 3D projection screen. MPH 07 in London’s Earl’s Court and Birmingham’s NEC. Coca Cola Dome in Johannesburg 2008.
Audience to date: >100,000
Brief: To create a 3 minute 3D extravaganza of an animated character, including several ‘duck-for-cover’ out-of-screen 3D moments.

Background:
Following the success and popularity of 3D (deployed by Inition) at MPH 05 and 06, MPH’07 producer Rowland French approached Inition for a new 3D extravaganza: ‘The GATSO Dragon’. MPH is a unique concept including a live theatrical car show, hosted by Jeremy Clarkson, Richard Hammond and James May.

The premise of the 3D set-piece was as follows:

Inition were briefed to produce a spectacular in-your-face 3D short film to be choreographed with on-stage action of The Stig (the mystery test driver) doing battle with the 3D Dragon. The various stages of the project are documented below.

- Click thumbnails to view full images; move between them either with the left and right cursor keys, or by clicking on the edges of the enlarged image -

1. Concept.
"The year is 2050, and the Government has gone mad. A small resistance of petrol heads do their best to fight Baby Blair’s army wherever they can. Leader of the resistance is The Stig; top of the Government's Most Wanted, he roams like a road warrior battling traffic wardens and mobile speed cameras where he can. In response to his success, the Government has designed a new type of mobile speed camera – something more frightening and devious than anything seen before: GATSO Dragon".

Inition’s concept artists got to work for various treatments of the GATSO Dragon developing ideas and direction:


2. Storyboarding Character and Live Stage Action.
Working with show producers Andy Wilman and Rowland French, timings and actions for the GATSO Dragon's movements were established along with the methods by which these actions would be linked up with on-stage action:

3. Animatic of Character with Live Stage Action.
To aid the show’s choreographers during rehearsals, exact timings for the GATSO dragon’s actions were animated in a simple animation showing both the direction in which the beast would be facing and what it would be doing. This confirmed that our ideas of linking up on-screen stereo with live stunt drivers and pyrotechnics were feasible, helping us indentify potential problems before they arose. Stereoscopic tests were also carried out using the animatic.

4. Character and Prop Creation.
The team at Inition set up a work-flow between Autodesk’s 3D Studio Max for modelling and MotionBuilder for the bulk of the animation, allowing the art and animation teams to work in parallel efficiently and effectively:


5. Lighting & Environment.
HDR Images were used to create realistic reflections on the GATSO Dragon. Combined with VRay lighting, this made the GATSO Dragon a visually convincing experience when seen on-screen at Earls Court.

6. Character Animation.
Using MotionBuilder as the tool of choice for GATSO Dragon’s animation enabled animators to have a great deal of control when animating the characters skeleton and blending between animated poses with ease. Other tools in MotionBuilder also simulated realistic movement of GATSO Dragon’s tail:

7. Effects and Compositing.
Compositing in stereo was completed in After Effects, with After Burner was used to create the fire effects. Separate left and right-eye composites were made.

8. Out-of-Screen Stereo Moments and Stereoscopic Tests for 3D Camera Configuration.
Events in the sequence which are intended to make the audience flinch or react to objects that seem to come out of the screen (like debris from an explosion) are known as ‘out-of-screen stereo moments’. The careful testing and tweaking of the camera settings helped us perfect the illusion of the 3D objects exiting the screen and flying towards the audience. Inition’s animators used desktop passive stereo displays and our in house Duality system to preview stereo effects.

9. Sound Effects and Music.
Inition’s sound designer added sound effects created from scratch to help reinforce the on-screen action. As well as sound effects, an emotive soundtrack was selected to help create the atmosphere of an epic battle.

10. Rendering Left and Right Composites.
Rendering was completed on Inition’s in-house 35-computer-strong render farm, speeding up production time dramatically. The left and right eye complete composites were rendered to two separate movie files, ready for playback on Inition’s 3DVidBoxHD playback server.

11. Encoding Stereoscopic Movie File.
Encoding was done in house using loss-less compression for the highest quality results.

12. The Show.
Inition provided a 3DVidBoxHD playback server, high-transmission polarising filters, a 40-feet-wide silver screen and over 100,000 pairs of 3D glasses for the show. Inition technicians supervised the 3D installation at the show and operated the playback for all 20 shows (to date). The 3D sequence ran flawlessly in every show.

We asked the client for some feedback on the MPH project and a quote for the story….

"Inition are fucking brilliant; if you want the best 3D in the UK, you'd be mad to use anyone else", said Rowland French, Producer of MPH 07.

Rowland went on to say: "Often the greatest working disappointments as a producer are when the reality of something bears little or no relation to what you had in your head. It's easy to design giant fighting koala bears in your mind, but who is going to make them?

"The same sense of foreboding haunted me when I came up with the idea of making a giant 3D dragon to fight The Stig, live in the MPH arena. Not complex enough already, the dragon had to be from the future, with armaments to deploy in the scrap, armour to be blown off - and most importantly had to have enough character in its face and movement to almost be a 'fourth presenter'.

"Inition were as excited as me about the idea, and organised plenty of artist meetings where we could discuss the dragons look. Once they had my barmy outline, they then started supplying their own drawings, and slowly the dragon in my head came to life on paper. Their seemingly limitless patience was never tested by my constant 'eyes need to be further apart' and 'the wings should beat slower' redesigns.

"When I finally sat down in their subterranean lair in East London, and watched the exact dragon from the middle of my head bob and flap in 3D in front of me, I was speechless. The dragon was all I could have hoped for, its movements were totally animalistic, its look perfectly well-worn futuristic. Jump to the first performance in Earls Court and The Stig tears around evading rockets and razor edged parking tickets, the audience ducking the stereo moments and jumping as the rockets cue with huge pyrotechnics on the floor. Inition had graced me with a beautiful baby dragon, and I was as proud a father as you could imagine."

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Old_2013/3d news2008. 7. 18. 10:44

CGSociety is proud to host the EXCLUSIVE worldwide online launch event for SOFTIMAGE|XSI 7, the
latest incarnation of Softimage’s flagship 3D software. Only available at CGSociety.org, visitors will
get the most in-depth look at Softimage’s new ICE (Interactive Creative Environment) platform,
a multi-threaded, node-based visual programming system for creating complex 3D effects and tools
easily. ICE represents a new direction for Softimage, transforming XSI from a 3D package to an open,
extensible platform.

Download Online Launch QuickTime video for offline viewing (150MB)

This video is brought to you in collaboration with technology partners
HP, Intel, Microsoft and NVIDIA.

Produced by PixelCorps

Related Links
SOFTIMAGE|XSI 7
CGTalk Thread – Softimage Announces XSI 7 with ICE

 
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Old_2013/3d news2008. 7. 16. 01:55

1.     ViewCube & SteeringWheels

 

-       ViewCube 컨트롤은 한 객체를 궤도를 그리며 돌도록 하거나 여러 각도에서 살펴보는 것을 쉽게 해줍니다.

-       SteeringWheels 컨트롤은 구조 내부나 게임 레벨을 탐색 작업을 완전히 새로운 기능으로 만들어줍니다.

2.     Composite Map & Color Correction Map

-       Composite Map은 레이어, 마스크, 불투명도 등 복잡한 Map 제작을 위한 수 많은 기능과 간단한 워크플로우를 추가합니다.

-       Color Correction Map Map 소스에 대한 채널, 컬러, 밝기를 간단하게 조절할 수 있습니다.

3.     Spline Mapping

-       UV spline mapping 툴은 spline을 이용하여 UV 발생을 유도하기 때문에 까다로울 수 있는 지오메트리를 매핑 할 수 있습니다. 꼬여 있는 도로, 아치형 구조 및 캐릭터의 손발을 간단하게 매핑합니다.

4.     Pelt & Relax

-       UVW unwrap 웍플로우를 능률화하는 진보된 Pelt Relax툴셋 New UV editing 기능.


5.     Edit Soft Selection Mode

-       Edit Soft Selection Mode를 이용하여 마우스 클릭 몇 번만으로 Soft Selection을 간단하게 조절할 수 있습니다.

6.     Biped 기능 강화

-       4족동물의 효율적인 리깅 작업을 위한 새로운 Biped 향상.

-       Working Pivot을 중심으로 바이패드 객체를 회전시킬 수 있는 Biped Working Pivot 기능 추가.

-       Biped Mirror Animation.

-       Triangle Neck.

7.     Lighting Analysis Assistant (Exposure™)

-       Exposure™ 라이팅 분석 테크놀로지는 LEED 8.1 인증 을 위한 건축의 라이팅 강도를 평가,분석하는데 도움을 주도록 디자인.

8.     Photometric Lighting 강화

-       새로운 에이리어 라이트(원형, 원통형), Browse 디지탈 박스나 Light UI에서의 광도 웹 미리보기, 개선된 근거리 광도측정 품질 및 스폿 분배를 지원합니다. 또한, 분배 유형으로 발광형이 새로 추가되었으며 조명 모양이 렌더링한 이미지 상의 객체로 나타나도록 할 수도 있습니다.

9.     Rendered Frame Window (Reveal™)

-       반복적인 웍플로우를 능률화하기 위한 Reveal™ 렌더링 툴셋.

10.  mental ray ProMaterials (ProMaterials™)

-       물리적 기반 재질의 사용이 간편한 Mental Ray 신규 라이브러리.

11.  mental ray Proxy Object

-       mental ray Proxy 지원을 통해 애니메이터들은 객체 인스턴스가 엄청나게 많은 장면을 제작할 수 있고 고속 렌더링이 가능하며 메모리 사용률을 낮게 유지할 수 있습니다.

12.  Revit and FBX 지원 (Recognize™)

-       새로운 FBX®-기반의 Recognize scene loading technology 3ds Max 유저들이  Revit 2009 장면으로 부터 빠르고 정확하게 물체, 라이트, 재질 및 카메라 정보들을 불러들일 수 있게 제공.

13.  OBJ FBX 지원 개선

-       OBJ 포멧 변환의 정확성 및 향상된 FBX 메모리 관리.

14.  Final Gather Map

-       Final Gather Map을 이용하여 Mentalray 렌더링 속도 개선.

15.  프로덕션 쉐이더

-       아티스트들은 이미지 두 개와 쉐이더 몇 개를 가지고 Environment/Background Reflection을 따로 적용 할 수 있습니다.

16.  PerObject

-       각각의 오브젝트 Mentalray 옵션 조절 기능.

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Old_2013/3d news2008. 7. 4. 19:49

fryrender Release Candidate is out!!!

There are so many changes and massive IMPROVEMENTS in this version that I don’t even know where to begin.

- fryrender is FASTER overall
- The memory footprint is between 2x and 3x smaller than before
- Most of the relevant features have been improved individually
- The noise distribution is more uniform and dense
- …

In general fryrender is simply better and much more mature from a technical point of view.

Regarding some details, most of them have been covered by all the announcements made since vBeta1.9.1.
A summary follows:

- Better dielectrics (some old problems have been fixed)
- Better coatings
- Better dispersion
- Faster instancing
- Faster MPDM
- Reviewed S5 and S3
- Better network rendering (thoroughly tested, better UI, strengthened protocol, …)
- Full commandline support (useful for automating certain tasks)
- Improvements and fixes in all the plugins for all the platforms
- …

The Release Candidate is already available on our customers FTP . During today (Monday) you shall receive an email with a detailed changelog. As for the DEMO, it will be refreshed within today as well.

Regarding FeverFARM, the service will become fully operative in the upcoming days. We’ll keep you posted on this as well.

Note that Release Candidate means that fryrender is feature-locked from now on and until Release 1. We’ll take your feedback on this new build to make sure that R1 is as strong as you all deserve.

Thank you very much for watching, and enjoy this new build!

FRY RENDER RC v2008.05.26

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Plugins 32bit

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64 bits
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FeverFARM

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