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Substance Designer에서의 Iray 구동 영상입니다.
- IRay is an unbiased offline renderer and based on the mdl material format. It can render all sorts of physically based materials such as multi layered car paint, anisotropic metals or cloth, refractive surfaces, real subsurface scattering, emissive materials, etc.
- IRay rendering will be available starting with Substance Designer 5.3 Substance Painter support will follow a bit later on.
- The switch between real time OpenGL rendering and IRay is instantaneous and PBR materials authored with the regular Substance shaders will translate perfectly to IRay without any additional work.
- In addition to the built-in materials, Substance Designer will feature a full node based MDL material / shader editor.
- It 's free for everyone, you don; t need an IRay or Mental Ray license or anything like that.
- Yebis post processes can be used on top of the rendering to add tone mapping, glare, or lens flare effects.
자세한 내용 :
http://www.polycount.com/forum/showthread.php?t=156289
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