'mudbox2009'에 해당되는 글 2건

  1. 2008.10.08 Mudbox 2009 released
  2. 2008.08.20 Mudbox 2009 - Siggraph Preview
Old_2013/3d news2008. 10. 8. 10:49


Combining an intuitive user interface with a suite of high-performance, creative tools, Autodesk® Mudbox™ digital sculpting and texture painting software offers 3D modeling professionals the ability to quickly and easily create highly detailed organic and inorganic 3D assets.

Productivity at Your Fingertips
The creativity-enhancing Mudbox feature set is easily accessible to traditional sculptors and to both new and experienced digital artists, enabling users to become productive in hours rather than weeks. Digital sculpting tools mimic the behavior of their real-world counterparts: if you can pinch clay, you can use the tools in Mudbox.

Sculpting ParadigmWith Autodesk Mudbox you can sculpt 3D models quickly and precisely using fast, high-quality brushes and sculpting tools. Choose from an extensive list of intelligently designed default brushes or quickly tailor them for custom behavior and performance. Sculpt symmetrically on asymmetrical 3D models and quickly add high-quality detail with support for mesh displacement.

Multi-resolution Mesh Editing
Subdivide a mesh, when you want, where you want, and to what degree you want: advanced subdivision technology gives you the ultimate in polygon mesh control. Plus, innovative streaming technology helps you work quickly and efficiently on even the largest, most face-intensive 3D models and scenes.

Texture Baking With its fast, high-quality texture baking capabilities, Mudbox solves one of the most common bottlenecks in game and film production pipelines: baking of normal and displacement maps. Bake high-quality normal and displacement maps between multiple arbitrary meshes: detail can be baked in 8-, 16-, and 32-bit maps.

3D Layers
Store different detail passes, libraries of morph targets, and more on multiple layers using the efficient Mudbox layer workflow. 3D layers can be blended, masked, erased, mirrored, and merged, just like layers in a 2D image-editing package. An intelligent, familiar layer user interface helps you quickly duplicate, merge, flatten, group, and reorder layers.


Posted by dhkim DongHwan, Kim

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Old_2013/3d news2008. 8. 20. 15:09
-Area Autodesk-
Posted: August 11, 2008  
Movie: Mudbox 2009 신기능

Images: Mudbox 2009의 실시간 렌더링 이미지 입니다. 폴리곤수는 1750만개이며 HDR 라이팅과 Ambient Occlusion, Depth if field, Reflection, specularity, 고해상도 Texture map을 사용했습니다.
그리고 Paint에서 Paint Layer를 이용하여 새로와진 Textuer의 Map작업을 하였습니다.


Rendering Performance
Posted: July 28, 2008  
Rendering Performance - Extended Update
Video:  Mudbox 2009를 이용한 Goblin model.

Images: Screen stills from the Mudbox 3d-viewport.

Posted: July 26, 2008  
Video: We are happy to share with you another Mudbox preview. In this second video, GPU based rendering technology helps you, the artist, work in an "on target" context to simulate the "look" of your game engine, film render or TV-spot across millions of polygons.
Images: Real-time 3D viewport with fully rendered model.

Performance Preview 
Posted: July 14, 2008
Video: 고퀄리티 작업의 Performance demo로, 실시간 Viewport에서 25백만 quads poly mesh에 그리기 , interactive HDR lighting, GPU accelerated Ambient Occlusion 테스트

Images: GPU accelerated real-time 3D viewport with 25 million quads polygon mesh -- model and sculpt by Dave Cardwell.
Posted by dhkim DongHwan, Kim

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