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A lot of us want to use nurbs or spline to make our quad meshes. I have tried a lot of solutions, scripts, surface modifier, turn to poly and detriangulate... but no one works as we want.
With PolyNurbs you can:
- Convert a nurbs lattice to poly object (so you can turn on subD in your poly, and they will have similar form).
- Convert poly object to nurbs lattice (inverse operation. Note: only patch-like meshes can be converted, due to nurbs maths)
- Convert a nurbs object to poly object, fitting points in their surface (with SubD activated, this poly will no fit your nurbs, due to hull convexity property)
- Additionally, it can convert spline to nurbs, and nurbs to spline.
Version Requirement:
3ds Max 2008 - 2012 반응형
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