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  • imdhkim
Brand_news/Autodesk

Maya2016 Bonus Tool이 나왔습니다.

by DongHwan, Kim 2015. 5. 16.
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Maya2016 Bonus Tool에서는 Maya 2016의를 재고성하고 새로운 메뉴가 포함되었습니다.

모델링 도구가 통합되고 Batch 캐시 생성 기능이 포함되었습니다.


What’s New?

  * Edit -> Duplicate Mesh as Reference

  * Edit -> Paint Duplicate on Object

  * Display -> Toggle XRay Per Mesh / Surface

  * Display -> Orthographic Control

  * Display -> Set Background / Grid to Classic

  * Create -> Mesh Locator

  * Create -> Separator on Shelf

  * Modify -> Move Curve Pivot(s) to First CV

  * Modify -> Edge Segment Snapping

  * Modeling -> Combine and Copy Last Pivot

  * Modeling -> Slide Edge Loop and Preserve UVs

  * UV Editing -> Checker Pattern Size

  * Rigging -> Toggle Parallel Evaluation

  * Rigging -> Toggle GPU Acceleration

  * Rigging -> Toggle OpenSubdiv + OpenCL for Selected

  * Rigging -> GPU Acceleration Status: Currently Supported

  * Rigging -> GPU Acceleration Status: Check Selected

  * Rigging -> GPU Acceleration Status: Check All Deformers

  * FX -> Bifrost Memory Usage

  * FX -> Bifrost Batch Simulation

  * Rendering -> Assign New Material for Each Selected

  * Rendering -> Turtle: Render Image Sequence

  * Help -> Go to Bonus Tool Install Location

What’s been updated?

  * Display -> Display Control

  * Window -> Attribute Collection

  * Modify -> Isometric Shear

  * UV Editing -> Auto Unwrap UV’s Tool

  * UV Editing -> Rotate UVs Around Last Selected

  * UV Editing -> Flip UVs Horizontally Across Last Selected

  * UV Editing -> Flip UVs Vertically Across Last Selected

What’s been moved into Maya proper?

  * Modeling -> Bevel Around Faces 

 

BT2015

What’s New?

  * Modify -> Click/Drag Rotate Tool

  * Modify -> Snap Align Object(s) to Components

  * Modify -> Zero Pivots -> Keep Pivot Offset and Zero

  * Modify -> Zero Pivots -> Center Pivot and Zero

  * Modify -> Zero Pivots -> Move Pivot to Base and Zero

  * Modify -> Zero Pivots -> Move Pivot to Origin and Zero

  * Modify -> Replicate Object to Components

  * Display -> Display Control HUD

  * Display -> Toggle Poly Shell Count HUD

  * Window -> LayoutTools:  Asset Browser

  * Window -> LayoutTools:  Transform Tools

  * Window -> LayoutTools:  Snap/Align Tools

  * Modeling -> Bevel Around Faces

  * Rendering -> Search Project for Missing Textures

What’s been updated?

  * Modify -> Click/Drag Move Tool

  * Window -> Assembly Manager

  * UV Editing -> Auto Unwrap UV’s Tool

What’s been moved into Maya proper?

  * Modeling -> Convert Select to Perimeter Edges

  * UV Editing -> Tile UVs

 

BT2014 

What’s New?

  * Modify -> Move Selected to Camera

  * Display -> Toggle X-Ray per Mesh/Surface

  * Window -> Assembly Manager

  * Window -> Script Editor -> Print OptionVars

  * Window -> Script Editor -> Print GlobalVars

  * Modeling -> Collapse Edge Ring Tool

  * Modeling -> Convert Selection to Perimeter Edges

  * Modeling -> Delete Edge Loop Tool

  * Modeling -> Delete Connected Edges Tool

  * UV Editing -> Nudge UVs

  * UV Editing -> Tile UVs

  * Rendering -> Add Transparency Attribute

  * Help -> Refresh BonusTools Menu

What’s been updated?

  * Modeling -> Select Every N-th Edge Loop/Ring

  * Modeling -> DrawSplit

  * Modeling -> DrawReduce

  * Modeling -> Spin Edge Tool

  * Animation -> Setup Arm

  * Rendering -> Assign Checker Shader

  * General -> Python path is now setup automatically for every OS


For All Platforms

  See BonusTools documentation for any additional instructions.

 

Available on Windows, Mac OSX, and Linux 


자세한 내용 :

https://apps.exchange.autodesk.com/MAYA/ko/Detail/Index?id=appstore.exchange.autodesk.com%3aautodeskmayabonustools2014%3aen&autostart=true



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