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  • imdhkim
Old_2014~9/CG New & program

BMax Tools or how I left 3ds Max

by DongHwan, Kim 2013. 11. 11.
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3ds Max  유져를 위한 Blender addon

http://www.blenderartists.org/forum/showthread.php?306867-BMax-Tools-or-how-I-left-3ds-Max-%29

 

 


short background: in the last ca. 11 years i was using 3ds max for low-poly game asset creation (for games that never materialized - but that's another topic ), from modeling, texturing to rigging and animation.
during this time i was also checking the evolution of blender (first time it even wasn't open source and last time it was release 2.49) and although i liked it it somehow was not a match for app i was using (unstable, lack of tools, weird...)
now a week ago i gave it another shot and downloaded release 2.68a and was blown away. i can say i was waiting all these years for blender to reach this maturity (it even contains 3ds max preset - YES).
however as i've said i'm used to 3ds max so to satisfy my needs (or habits?) to full extent i've coded a small addon i've named 'bmax tools'.

'bmax tools' is basically a panel and on/off toggle-able right-click context menu that provides centralized access to tools that i've found essential (read most used by me) in "ol' skool" poly modeling->texturing->rigging->basic animating (i'm not much of an animator) i've also cleaned up the UI to great extent (see attachments) and added some tools that i could not replicate with native blender's functionality (or i didn't found them):
- interactive align tool dialog (simple and advanced align tools were not the right thing for me)
- interactive mirror tool dialog
- copy selection dialog
- select from scene by name + filter by object type dialog
- unfreeze/unhide by name + filter by object type dialog

i hope you'll enjoy it.

update 8-sep-13:
- found out the mode selector at the top of the right-click menu was a bit obtrusive, so i've redesign it a bit (see image in post #10 below)
- sub-object selector now shows the mode you are in (see the same image)
- complete package now contains my keymap file as well (for main custom hot-keys see the post #10 below)

BUGFIX 8-sep-13:
- 'Dereference' used wrong function to perform it's job - FIXED

BUGFIX 10-sep-13:
- weird behavior of align dialog on subsequent aligns (reported by docent see post #21)
- now all tools should initialize themselves properly on subsequent runs

UPDATE 23-oct-13:
- after some requests i have added the new blender's Bisect tool. you can find it in Slice menu.
- keymap is updated so it loads properly in both 2.68 and 2.69 (tested with 2.69-RC3-win64)

this is how my main workspace looks like:
bmax_fullscreen.jpg


BMaxTools_complete_v1.3.zip - zip contains .py addon script + my startup, userpref and keymap files
space_view3d_bmax_v1.3.zip - zip contains .py addon script only

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