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Networks1752

Marius Silaghi releases Jiggle for 3ds Max Prolific 3ds Max tools developer Marius Silaghi has released Jiggle, a self-explanatory new 3ds Max modifier. As the name suggests, Jiggle simulates fat and skin sliding movements on animated characters without the need for complex muscle systems or skinning techniques. The plugin is multithreaded to support hi-res meshes. The effect is controlled by painting directly onto the model, offering an.. 2012. 7. 27.
Trabajando con el plugin SnowFlow Pro 2012. 7. 25.
Maxscript Modifiers VS Softimage ICE 2012. 7. 13.
Feather Rigger 2012. 7. 13.
AK3D ScatterFX for 3ds Max 2012. 7. 10.
Element 3D Demonstration Element 3D Demonstration from Andrew Kramer on Vimeo. 2012. 7. 7.
JoyCreator V0.8.5 Homepage URL: http://www.raylightgames.com/ 2012. 7. 4.
sea3d Export easily of softwares 3D modeling, animation, texture, material, geometry, skeleton (Skin), morph, camera, light, environment and helpers to Flash Plataform. Open-source Export Animation, Texture, Material, Geometry, Skeleton (Skin), Morph, Camera, Lights, Environment and Helpers Procedural files and animation Instance geometry, material and texture Scene Hierarchy Multiple Channels geometr.. 2012. 7. 4.
Procedural ground crumbling with TP4 2012. 6. 29.
Scripts > Geometry projection Description "Geometry projection" projects one object or it's vertex selection on another along the x,y or z axis. How it works Run "Geometry projection". Select the object you want to project, select relief object. Press "GO" button. Script moves object's vertexes to relief surface. If surface not found, then vertex moves to pivot x,y or z coordinate. After that script adds Editable poly modifi.. 2012. 6. 20.
Maxwell Render Suite 2.7 http://support.nextlimit.com/display/maxwelldocs/2.7+release+notes New features in Next Limit's renderer include: - Grass - The Maxwell Render grass generator allows you to quickly create grass on a selected piece of geometry. It's designed to offer fine control over the look of the grass, from close up shots to fast-rendering further away from the camera. - MXS/MXI compression - Especially usef.. 2012. 6. 19.
Spline IK My new maxscript tool for helping bending limbs effortlessly. You can add Controll points where and when you want during the animation process to refine the curve. Twist bones with no flipping. For easy control ropes, bendy arms 2012. 6. 12.
Mouth rigger A little test done this Saturday with my Maxscript Mouth Autorig, to test my Sticky lips feature. For automatic realistic Mouth rigging. Features : - unlimited number of control points - unlimited number of bones - Sticky lips - Jaw Influence - Volume preserve "not perfect" 2012. 6. 12.
AvizStudioTools - A2Dimage A2Dimage is a scripted 3ds Max plug-in for adding simple 2D images with alpha channel to your 3ds Max scene. Script reads the height of the image from the end of the file name and on render generate automatically shadows based on alpha channel of the image. With this script you can render fast previews and final images with correct shadows in one pass without compositing all individual elements .. 2012. 6. 12.
Spring Magic Spring Magic is a script for adding quick secondary animation to splines,bones and biped. Current version not supported with CAT (Character Animation Toolkit). Might support CAT in the future version. SpringMagic is available for Max 9 and above. Additional Info: [v.0.7] initial version Start your max, go to maxscript/run sccript, select the springmagic_07.msc and have fun =) [v.0.8] ‧The bone c.. 2012. 6. 4.
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